Ambrose Rosewood

Personality
"Ambrose is someone who you’d call a wallflower, no pun intended. He’s someone who would spend his days watching others, happily living in the shadow of the person he loves. While he’s sociable in nature, he isn’t someone who’ll start a conversation but would rather be the person who would be receptive to have a conversation. He would be more than happy to go along with any conversation that others are having, never being the one to sway the conversation himself. He is very selfless, especially to those who are hurt or being bullied, wanting people to be happy and content. However, he has a “dark” side to him. His personality fluctuates, due to him having bipolar syndrome, even worse in the Fall and Winter seasons. He will find himself in bouts of depression, agitation, crying, and wanting to isolate. He’ll tend to forget to eat because of how depressed he feels. He normally needs someone else to snap him out of these periods of times where he has mood swings. However, after being kidnapped by a cult, Ambrose has become far more self-relient, mature, cold-hearted sometimes, and a well-rounded person. He advocates for himself and stands up to tyranny and bullshit."

Strengths and Weaknesses

 *  Strengths 
 * Optimism-- Ambrose is generally kind to anyone he meets, because he knows what it feels like to be insulted and bullied and he wouldn’t want anyone to feel that way.
 * Emotional Intelligence -- Ambrose is very sensitive to people who are upset or emotional, tending to feel the emotions of another so strongly.
 * Considerate -- Ambrose is very self-aware of how he and other people feel, so he doesn’t do anything that makes people upset or frustrated.


 * Weaknesses
 * Blunt -- Ambrose has become absolutely blunt with his words, and while he is considerate he doesn't hold back and sugar coat things anymore. He's no longer submissive.
 * Stubborn -- Ambrose will hold onto his opinion even if he's the only one who has an opinion. He believes that he has the right to fight for things that he believes are wrong and will stop anyone from stopping him.
 * Emotional -- Ambrose is very emotional, due to his demeanor shifting because of the changing seasons. He’s very prone to crying

Before Camp
"Ambrose’s birth was a scandal that no one wanted. His father,  Alphonso Rosewood was a headmaster of a local All-Boys Boarding school, a very reputable and good one at that. He was married to Juliette Sacred Heart and had a beautiful daughter Lorna. The school had been on magazines for being one of the best Boarding Schools in the country, and even some minor celebrities sent their children there. That all changed when Alphonos met the beautiful Aurora at a bar one night. He was there schmoozing some investor when he spotted a beautiful girl with flowers in her hair at the bar across from him. Alphonso was always someone loyal to their wife, so he wasn’t sure what compelled him to go over there and talk to the beautiful enchantress. Of course, he removed his wedding ring and made sure no one saw him. The two then began to have an illicit affair leading to Aurora (Persephone) becoming pregnant. News of this affair spread like wildfire as it appeared in magazines and even on some news networks.""Alphonso feared his reputation was ruined because of this affair, which lead him to divert all his frustrations and expectations onto Ambrose. As he grew up, the rules around him became more strict and more controlling. There was no debate, he was going to boarding school. There was no debate when it came to what his father and mother said. There was no discussion. He learned from a very young age that his opinion and his beliefs and more importantly his self-worth didn’t matter. He found himself unable to think for himself, or even act on his own accord. He went into Fencing because that is what his father wanted him to do when he was seven years old, he practiced, and he practiced over and over again, not caring about his wishes. He pushed himself into his studies, trying to be the best of his class. He was constantly bullied, accosted, and pushed around by his classmates because he was more sensitive, more quiet, and less physically fit then most of his peers. He learned that the best way to survive was just to submit and give people what they want. He didn’t want to make waves.""Upon winning his first Fencing tournament when he was twelve years old, he came back to his dormitory to find a rapier and a note from his mom. The note was rather cryptic because it said, “Use this when you need it most, - Mom,” and he didn’t want to question his mother, because nothing ever good came out from questioning his mother. His mother would give this to him because image was everything, and praising their talented son with an expensive rapier would show that she’s a loving and supportive mother despite what the press would say about her. She wanted the world, the press, to know that she was an everywoman. He became the school’s breadwinner when it came to Fencing, but that didn’t stop the bullying and ridicule. People now calling him a daddy’s boy because he was practically his father’s lapdog. ""At a fencing tournament, they were attacked by monsters. Ambrose was scared out of his mind, but he remembered the rapier his mother gave him and he grabbed it before meeting up his best friend before running away, in an attempt to escape the monsters. He decided that this wouldn’t be the best time to try to do anything because survival was the priority in the moment. The duo ended up meeting up with a Satyr who told them that the monster attack was because they were all special and he led them to a camp, a camp where they would be safe and where Ambrose could figure out his feelings."

During Camp
"Ambrose's time at camp was wrought with disaster and conflict. Early on during his camp career his submissiveness created him the inability to do much on his own, forcing him to rely on other people's help when he was panicked or scared. He was a very weak-willed individual and once he found out he was a child of Persephone, very little changed. He spent his days not speaking to anyone or doing much because he was so scared of doing the wrong thing. He was so trapped inside his little hole, his jail cell created by his father's continuous belittlement of his personality. Ambrose was a broken boy who couldn't figure out who he was as a person.""That's when she found him. Calypso came to Ambrose in a dream, they were on a warm beach, an island he's never been to before. She walked along the beach with him and talked with him about life and told him that he was strong. Then, with a kiss upon his forehead, he was blessed with the powers of Calypso, the power to heal people and the power for his voice, his songs to have magical properties. He found himself slowly begin to change as he realized he had new power, new purpose, and he could be his own individual. Then that's when everything hit the fan and the cult attacked. During the skirmish, Ambrose was manipulated into going with the cult and ended up being brainwashed and given a new power. He was then sent back to camp with one purpose and that purpose was to kill. He ended up killing an Apollo camper, Jacob, and living with the guilt. They let him off because he was brainwashed but he carried Jacob's death with him every day of his life.""Ambrose then spent the remaining days just going along with camp stuff. Going on advantures, going on missions, and going on quests to do things. He never really had a purpose or a meaning, just trying to live the life that Calypso gave him. He saw his sister, Fawn leave and return a changed person and get back with someone who he considered to be an asshole. Ambrose came third in a fighting tournament, which he was proud of, and his relationship with Fawn was burned because of his disapproval of her proposal.""To be updated."

Spring/Summer Powers

 * Sleeping Beauty
 * Children of Persephone can produce a powerful poppy secretion that can cause a target to fall into a sleep-like trance. It takes one emote to produce this odor and two more emotes for the target to succumb to its effects following a D20 roll between the user and the target. The trance lasts for three emotes. Has a 20 meter range.
 * Chlorokinesis
 * Children of Persephone can manipulate flowers and plant life, much like Demeter's powers children of the Spring Goddess can make any plant life grow. Without vegetation, it takes five emotes to form a decent sized vine strong enough to hold a demigod(About six feet long) and any piece of food. With vegetation or trees/plants, it takes four. Further focus allows the vine to grow and more food to appear. After seven emotes of focus, you feel exhausted.It takes 2 emotes to summon a small flower.

Fall/Winter Powers

 * Shadow Meld
 * The ability to transform into shadows and even hide within shadows, including somebody else’s shadow. Persephone children in shadow form cannot be harmed but they also cannot inflict harm. 10 emotes in shadow form causes one to lose control of their body and randomly shadow travel somewhere at GM discretion. It takes three emotes to become a shadow and two emotes to reform yourself
 * Decaying Touch
 * With the touch of a finger, Persephone children can make something decay right before their very eyes. Even though this mostly works on plant life and small animals, they can attempt to try it on something bigger. However, the process will take longer. ( 3 emote to conjure up the decaying energy. Total of emotes it takes to decay varies based on the GM)

Calypso's Blessing

 * Vitakinesis
 * With this power Ambrose is able to use Vitakinesis like a child of Apollo, but not as strong,  3 emotes to heal a small wound, 4 emotes to heal a medium wound, 5 emotes to heal a large wound. He can't heal bones or fatal wounds, but with full concentration and physical touch he can hold a person alive for as long as he concentrates on it and does nothing else. (The holding someone alive doesn't make him pass out while using it, but after letting go he feels a very strong exhaustion that may have him pass out, depending on how long he held the person alive.). Meaning it takes five emotes for him to be able to heal one four emote wound, ten emotes to heal two four emote wounds, etc, etc. He get's exhausted after 8 emotes of normal healing, and would probably pass out after 16 consecutive emotes of healing, and for every emote he isn't healing he regains emotes for the maximum of 16 emotes. Eg. If he has healed for 10 emotes, he would be on 10/16 emotes to pass out, but if he then didn't do any healing for 4 emotes he would be at 6/16, can't go beneath 0.
 * Song Magic
 * Song of Harmony
 * Ambrose takes two emotes to prepare the song, a third to begin the song. He then begins singing a song that affects all those who can hear him. Ambrose rolls a d20 against everyone in the vicinity that can hear him, affecting the four lowest rollers who roll lower than him. While under the influence of the song, all affected targets cannot move or act. Every emote a target is stunned for, they may roll another d20 to attempt to break out, with a negative modifier of the number of emotes they have already been affected by (so after the first emote they would roll a d20-1, second emote a d20-2, etc). The song lasts for four emotes maximum, and a target only has to beat one roll to break free of the song, and cannot be influenced by the same casting of the spell again

Mechanics

 * This sword is actually a pendant that transforms into a sword, so he doesn’t have to carry it all the time. It takes one emote to place his hands on the pendant and then a second emote to draw the sword from the pendant. The aesthetic thing that has no real offensive purpose is that pink rose petals flutter every time he swings the sword.

Powers

 * Seasonal Elemental Infusion
 * .During certain seasons a different element would be able to be charged into the blade. It takes one emote to charge up the element, then a second emote to infuse the element into the sword. Meaning the latent magical energy is charged through the blade and upon contact with anything the element comes with the attack, like a contact effect.
 * Fall - Shock: Due to the idea of lightning during storms, when the sword attacks the enemy, the enemy could be potentially stunned from the shock that the sword gives, upon contact with a person, their armor, etc.
 * Winter - Ice: Due to the snow during this season/ Upon striking the ground or an enemy, ice erupts from the collision, causing frost damage and potentially ice spikes if the sword is stabbed into the ground. The ice spikes, at max, would be a foot and a half tall when stabbed into the ground, and if focused for multiple emotes he can create bigger/more spikes. Frost damage is like frost burn, how cold ice can "burn" your skin.
 * Spring - Poison: Due to the blooming of flowers. Upon striking a person, the poison seeps from the blade. The poison can be absorbed via skin or in the wound itself.
 * Summer - Fire: Due to the heat of the season. Upon striking a person, the fire explodes from the blade, like a burning effect, or if wearing flaming materials, a fire. If dragged along the ground, he's able to slash a minor fire wave. The fire would be as hot as normal fire, and the while the wave might be large, the fire's potency is decreased by half, having more knockback, less burn.

Power:

 * The power of super strength. Allows Ambrose to lift up to 600 lbs of weight.

Mechanics:

 * Ambrose was kidnapped and injected with a strange liquid. Further experimentation by his captors eventually lead into a mutation within his Godly abilities. One emote to lift 100 lbs. One emote = 100 lbs so it would take him six emotes to be able to lift 600 lbs of force.