Hayley Stone

"'I don't care what happens to me. As long as everyone is safe, I will be happy.'"Hayden Aliana Stone is a French-Russian demigod of Khione and camper of Camp Half-Blood. She was briefly the Khione Cabin Leader while pregnant with Arina Federovna Stone.

In-Depth Information
Character owned by Veturius#0908

Overview
Hayley is a very hardworking person, always up for anything that needs to be started or finished. She’s also a bit of a perfectionist, wanting everything that she makes or does to meet her expectations, which also makes her very agitated easily when something doesn’t go her way. She’s also kind of a social butterfly but she would rather have the other person talk since she had limited social interaction in her childhood. When it comes to being on the spot, whether it’d be in combat or in a situation where she has to make a decision, she’s usually calm, unless it involves something/someone close to her, in which she will internally panic and would have to either try her best to calm down or have someone pace her breathing.

Biographical Information
Hayley was born on the 9th of December 2001 in Iqaluit, a city within the Canadian territory of Nunavut. Her father followed her journey as she grew up, especially when it came to her innate passion for figure skating.

Life was essentially normal for her until werewolves attacked her home. She and her father were able to get out of the predicament alive, especially when the latter urged her to get to New York in order to take refuge in Camp Half-Blood, with the help of a regular from the ice rink she trains at. Since then, she has lived a relatively normal life as a demigod, training hard in ranged and unarmed combat.

Physical Information
Hayley is pale by nature, complemented by icy blue eyes and platinum blonde hair that she has obtained from somewhere in her father's bloodline. Though her height at 5'4" is normal for her age and ancestry, she is very light at 118 pounds due to her specialised figure skating training growing up, with almost no unnecessary fat to be found.

She also has several healed blisters on her feet and ankles from training as well as a fully-healed cut just under her collarbone during the escape from her cabin in Canada.

Powers

 * Immunity to Frostbite - immunity to cold temperatures
 * Enhanced Cryokinesis (Cryokinetic enhancement) - Every emote used will create 2 gallons of ice in any shape or form, in which when 3 emotes are used, there are 6 gallons total created compared to the normal 2 gallons per 3 emotes. Reduction of emotes for some effects apply, in which one emote can be used to summon and send about 6 ice needles to the chosen target(s) and seven emotes can be used to create a strong blizzard in a radius of 10 feet and that area can be cast 30 feet away from the caster (subsequent emotes will increase the power). The beam of ice that Hayley usually uses will still use the same amount of emotes (2 emotes at the minimum, summon/aim/charge -> fire), only that it contains more power than a normal cryokinetic user.
 * Cold Heart - She gains a +3 resistance towards d20’s involving emotional attacks (Lust Inducement, Odikinesis etc.) along with a cold aura that allows her to be undetected on anything involving heat.

Items

 * Throwing Knives


 * Salu - A pair of black leather boots, which can be transformed from a leather bracelet. When worn in boot form, she has an advantage over any acrobatic moves when it comes to dodging attacks from enemies, trying to go to a place that is hard to get to or reach, or doing sneak attacks. She gains a +3 on acrobatic-related rolls, due to her figure skating training and daily flexibility and dance cardio exercises. This transformation will take two emotes, and in order for her to gain access to them, she has to put in some concentration into the bracelet and grasp them from within the bracelet. When the boots have formed and worn, it takes 2 emotes to activate the acrobatic boost and she has to keep walking in order for it to take effect properly. If she is just staying still, it may not go into effect at all and there is a 25% chance that it would fail in this case (must roll higher than a 5 on a disadvantage roll). When the effect is successfully activated, it will last throughout the whole battle.

Life Before Camp
Growing up, she has never had any social interaction with anyone other than her father and the regulars that come to the nearby outdoor ice rink every day. Thanks to the cold weather year-round, she started to become interested in figure skating and soon used that rink for her training for most of her life, and also using part of the cabin she and her father lived in for her off-ice conditioning.

When she trained, she usually didn’t wear any layers other than her athletic tank top and leggings, which confused many people. The cold didn’t really bother her at all, and especially when she was homeschooled, she begged her father to school her outside of the cabin that they lived in. She didn’t understand why he was freezing whereas she can just casually wear a sweater and jeans in subzero temperatures.

One day, after coming home from training, she felt the air change around her. She didn’t know what was happening, until she heard several howls at a distance. At first, she assumed that it was the full moon but an hour later, they became louder. She alerted her father to what was going on and soon, the whole cabin was surrounded by wolves. Though trained in self-defence, she never had to use any weapons to defend herself. She was cluelessaboutn what to do, until her father pulled out an alloy bat that she could use to clear the path. Apparently, a regular at the rink (who started to skate there ever since she started training) also arrived at the cabin to get her out of there as well. She was surprised about how the heck he came over so fast yet he replied that he’ll explain later.

They both had two snowmobiles, one for her and another for her father. Her goal was to try to escape while her father bought some time. Though with difficulty, she and the rink regular was able to run off to her snowmobile and ride into the night. The wolves pursued her, and as much as she wanted to stop them, she had no idea how. The regular gave her some advice on imagining ice coming out of her hand, which she didn’t get at first, but when one wolf grazed the back of her mobile, that caused her to almost lose her balance, but on instinct, she shot her hand out and a beam of ice came out of her palm, knocking the wolf aside. She had no time to be awed so she immediately did the same thing to the others until she wasn’t being pursued anymore. She now understood what was done.

After a few hours, Hayley realized that she had no idea where she was going but somehow knew her destination, yet she didn’t know the name of that destination either. She also worried for her father, but she’s optimistic that the wolves that chased her were all of them, not one was left behind with him. The regular also shared in her optimism, and as promised, also explained how he was able to get to the cabin quickly, and revealing that he was a satyr. She did not notice the horns and the goat legs until then on the snowmobile, yet she had to tell herself that this might be her new normal now, being around species other than humans. Within hours, she arrived at Camp Half-Blood, exhausted.

Present Day
Hayley is currently living a happy life with Arina within Camp. She is planning on finding a more permanent place to raise her and continue her figure skating career at the same time. All in all, she felt like she has grown so much since the first day.

Trivia

 * Hayley's fatal flaw is excessive resilience. She’ll never back down from a fight, and will never stop fighting until the very end, even when she’s at her weakest. Reinforcing this fatal flaw, when she sees someone she really cares about being seriously injured in any way, she will drop whatever she’s doing (or tries to if she is already in combat) to try to get to that person, basically risking her life doing so.
 * She is left-handed.
 * She has been figure skating for 8 years before coming to Camp, though she still practices her techniques with inline figure skates until she finds a way to create an ice rink.
 * She strays away from junk food or sweets, because she grew up with a strict nutrition plan, and stuck with that even after she arrived at camp
 * It was only until recently that she decided to deviate from that plan, mostly so she can enjoy life at camp.
 * She does not have a favourite food or drink due to her diet restrictions growing up, though she is obsessed with Clif Bars.
 * Don't let her get drunk on a shot of vodka.
 * Her favourite colour is a very light tint of blue, the colour of ice.
 * She despises wearing anything that is yellow.
 * She likes classical music (no matter the kind) because that is the music she grew up listening and skating to.
 * She is a night owl and would refuse to sleep early or even wake up early.
 * She loathes her own allies being killed.
 * Her favourite flower is a rose.