Ember Noel

Personality
"Ember’s philosophy is that God is the true and only path to salvation, happiness, and peacefulness. He was told from a very young age that to truly do God’s work, everyone around you must see His light. So, Ember embodies that philosophy of peacefulness through Godliness, in his distorted view of what a good Christian is and the “right” path of living is. Ember, to his core, is a nice person in the sense where he doesn’t want harm to befall anyone or anyone to suffer. Even though he might be forceful with his religion, in his eyes, that’s how he knows to help people from how he was taught. He was never taught that other religions or philosophies would help people but rather they’re the leading contributors to pain. So, Ember’s empathy, simply comes from him wanting everyone to be happy and his brainwashed mind thinks that the only way to help is preach about God. Ember is also a pacifist, refusing to bring physical harm to anyone, he would rather he himself gets hurt before he raises a hand to anyone, unless it was the only option. He believes he would only hurt someone to protect someone else or stop himself from dying. Ember is very sensitive and emotional, bending to aggression mostly and is naturally submissive as a person, being molded by his father’s strict views. He’s a crier and will cry whenever severely startled or frightened. At his soul, he’s a soft boy who simply wants everyone to be happy and he believes that happiness is through God and nothing else."

Strengths and Weaknesses

 * Strengths
 * Kindness: Ember is a kind soul at heart, which is often lost in translation with his constant preaching, but he truly cares about every individual from the bottom of his heart and wants the best for them.
 * Empathy: Ember feels for other people, almost having the ability to feel the emotions of others. He can feel their pain and feel what they’re going through. He can understand people very well, er, mostly and he wishes to take the pain away from people.
 * Selflessness: Everything Ember does, is not for himself, but for others and for God. He truly believes that his actions are benefiting others around him and he’s doing God’s work by upholding his standards.
 * Weaknesses
 * Unassertive: Ember isn’t someone who typically asserts his wants or needs onto other, outside of his preaching of God. He tends to not let his hunger, emotions, or anything else come before anyone else.
 * Submissive: Ember is really submissive to strong male figures, and whether it’s because he thinks he lacks masculinity or because his father was very strict, he bends to those aggressive and stronger than he. Often crying.
 * Weak Physically: Being a small and fragile boy, he’s weak physically, not to say he’s completely helpless, but he’s definitely not as strong as most of his peers around his age group.

Before Camp
"Ember’s story begins with his father,  Milo, who was, by all definitions an All-American man. He was a strong patriot, a right wing conservative, and a hardcore Christian. Milo knew from a very young age that he wanted to serve his country and so when he turned eighteen he joined the military. Ten years after his original draft into the Military, his father was stationed in Australia where he would learn to become a medic to help other people. Ember’s father was allowed off-base because he was a trusted, experienced member of the military. Milo loved to go explore the local culture and scene, finding out more about the world while keeping his love for America in his back pocket.""While exploring the local area, he met Skyler Rosetta, a beautiful blonde haired woman, in one of the bars he was visiting that evening. Skyler was unlike any woman he ever met and was instantly taken by her beauty. The man proceeded to date Skyler, taking her out multiple times and showering her in affection. In return, Skyler taught him all about peace and harmony, and how war and violence weren’t needed in the world. He ended up convincing her to come back to America with him after he discovered she was pregnant with his child. Milo had gotten a way to leave the military and go home for a civilian job as a detective back in Georgia.""The two experienced six months of romantic bliss as they tried to understand one another more and more. Milo, felt like Skyler helped him become more peaceful and less angry and that helped him become a better detective. However, everything changed when Ember was born, whether it was a gift he had all along, or something he developed upon his son’s birth. His father saw Skyler for who she was, not the falsity that she presented her as. Milo saw her as Harmonia. Immediately disgusted, and betrayed by this woman, he thought Ember was a demon born of a mischievous witch. Harmonia, heartbroken, left Ember with Milo and disappeared into the night. However, Milo has no intention of raising Ember as his son, and gave him to a local priest explaining he was a demon child and for him to raise Ember as his own child and never tell him he’s adopted. After the paperwork went through, Milo left his son and rejoined the army, leaving his son behind with his new family.""Mr. Noel was a priest who believed God was superior to anything else, but Milo didn’t even know this. Mr. Noel remembered that Ember was supposedly a demon child and started to fill his head with God from a very young age. He taught him about the wonders of the Lord and how the Lord was the only person he could trust. He made him follow strict living rules and follow strict beliefs, brainwashing him into believing that the path of God was the only path there was. He was brainwashed into believing anyone who practiced another religion was a sinner, a heretic, and a demon,. He was brainwashed into believing that if someone didn’t believe in God, that they were evil and could NOT be trusted. He taught him that it was his duty to be a warrior of God, telling everyone that God is the way and any other way was heresy. He made the child into a spitting image of himself.""Ember never knew anything he believed or thought was skewed in any way. He went to Catholic school where he was revealed as a true Christian. He was beloved by his siblings and his community members for being a good Christian boy. He never thought anything was wrong with him. However, one day at Church, monsters attacked, having smelled Ember’s godly aura. He was beyond terrifying, thinking that demonic terrorists and homosexuals had summoned demons. He ran away, seeking safety. He ran into a family friend who had been with them for years, but never revealed himself as a satyr to keep Ember’s faith secured. He told Ember he would take him somewhere safe and Ember agreed and followed because he trusted the boy. Yet, on the way to their destination, he died and Ember got hurt. The friend told him to keep going and he would find safety. So he kept walking and walking until he found the border."

During Camp
(To be updated, trying to remember)

Universal

 * Empathy
 * The ability to sense another person’s emotions. Two emotes in order to read.
 * All-Speak
 * Ability to speak all languages and communicate with people. Including sign language.

Specific

 * Blessing of Concord
 * Can influence one of the seven virtues of Zeal, Charity, Patience, Chastity, Humility, Kindness and Temperance within a person. Choose one virtue, two emote charge up time and D20. Highest roller wins, odikinetic effect lasts for 3 emotes. On a successful hit, that victim cannot be targeted again for 5 emotes.
 * Florakinesis
 * Children of Harmonia can manipulate and control flowers! It takes one to two emotes to make normal-sized flowers grow from the ground WITH vegetation present. It takes three emotes without. More emotes can make the flower become larger.

Holy Energy Manipulation

 * It begins with one emote of being peaceful/scared/or wanting to protect, an emote of being any of this is necessary for the- Holy energy to create. Then the second emote is when he can harness the energy. In two to three emotes, he can make a small ball of white golden energy with concussive powers to knock enemies back. In four emotes of being above emotions, he can launch single emotes small concussive blasts and in two emotes he can create medium balls of Holy that can explode on impact knocking people back more and potentially instilling peace into them with a d20 roll. He can also create Holy shields, barriers, and ropes out of his Holiness.  With five emotes of being above emotions, the Holy energy surrounds him like an aura, enhancing his physicality 2x, and is able to increase his control by making small balls with one emote and large ones with two the whole power lasting fifteen emotes in total. Then there is a whopping EIGHT emotes of recharge before he can use the power again, while in the recharge he's basically imobile. He also gets a positive GM decided modifier while fighting monsters, but a negative GM modifier while fighting “morally dark” demigods, only for projectiles not for shields and barriers.

Mechanics
Powers
 * One must have a pure heart and pure intentions to use its powers. Evil hearted or Evil creatures can’t use the Rosary Beads’ powers.
 * Holy Vitakinesis
 * This power allows the user to gain the power of Vitalkinesis, but it’s nowhere as strong as Apollo children. If it takes them one emote to heal something, it takes him two, but it grants him the ability to heal people with golden light.
 * Wings of Seraph
 * This power allows the user to get wings of an angel after reciting the phrase, “Mystic Powers, grant me a miracle,”. It takes one emote to say the line, then a second emote for the wings to appear. The wings last for a total of eight emotes and allow him to fly no higher than five hundred feet at normal flying speeds.

Astraea's Blessing

 * Compelling Voice
 * He is able to call upon the true voice of Justice to compel his foes (Demigods, Mortals, and Monsters who can understand language,) to do pure acts or acts that will save another person. He can’t make the person to do something that is illegal or evil in nature. For example, he cannot make someone kill themselves, kill someone else, or hurt someone that isn’t causing danger. He also has to have pure intentions while compelling the person, meaning he can’t use his power for true evil. He has to have light in his soul. It’s a d20 roll, highest d20 wins. It takes one emote to call upon the Justice force, then a second emote to use his Justice Voice. He can only make people do single actions, like charmspeak like “DROP it!” or “GO AWAY” or stuff like that.
 * Voice of Justice
 * If Ember, the user, is doing an action in terms of protecting someone else, pure and peaceful, and/or doing something to exact peaceful justice onto someone, he gets a +2 for that roll and that roll alone. He has to, however, focus on the justice nature of the action for one emote, and then exact the justice action in a second emote. Allowing him to do things to help others.